Murphy's laws on AD&D
French.
- When you DM a boxed set game, the players always go in a
section that you haven't read yet.
- There's always a player wich try a trap only to see if it's a
real one.
- When a bower have a critical miss, the arrows always get stuck
in the caster's spellbooks..
- As a DM, when you prepare an adventure, the players always
decide to do something else.
- Players always press the button labeled "do not
touch"
- Critical misses always harm the mages instead of the frighters.
- Mages never memorize "useless" spells the party
always need.
- You always buy huge amount of torches but either everybody has
infravision or there's a mage with continual light.
- You always get near death experiences with the least
threatening creatures.
- It's always when the person who plays the thief is gone at the
bathroom that the party triggers a trap.
- It's always the mage wo gets his hands binded in the back (if
he's not already dead by the fighter's fumbles)
- There is two types of traps:
1- The ultimate trap supposed to take all session to resolve.
2- The stupid trap wich a kobold with 3 of INT could solve in an
instant.
- Usual results:
1 a: Players find the solution right away
1 b: Players find the solution unexpected by the DM.
2 a: Players are stuck all game long.
2 b: If the DM allows an intel check, it's always the stupid one
who gets the solution.
2 c: Everybody dies.
- It's always the guy we never listen to who always have the
right answers.
- Regeneration factor only fail when your' near dying.
- It's when everybody are below 0 HP's when the preiest dont have
any more cure spells.
- Goblins and Kobolds are always a greater threat than Dragons.
- Creatures always speak the language you dont know:
- When you play a human, evverybody else have infravision.
- When you have infravision ther's always one to light a torch
and blind you.
- When the DM put an empty room, players will spend most of their
time in it.
- When you get to a magically closed door, the wizard never has
it's spells ready: the fighter has to bash it out wit +5 weapons.
- The slow progression character is always absent when the party
gets the most XP's.
- It's always the player with the most magical items who get's
affected by 'Mordenkanen Disjunction' spells.