Noh Kits

Noh - Powers description


Noh - Specialty priest (Cleric)

Philosophy:

Allowed Weapons:
Noh priests prefer hiding than fighting. They will fight only in last resort.

Armor restriction:

Alignment restriction: Any Neutral

Requirements:

Special powers:


Noh - Powers

Spheres for cleric

Access

Reverse only

All Major No
Animal Minor No
Astral Major No
Charm Major No
Creation Major No
Divination Major No
Elemental Minor No
Guardian Major No
Healing Minor No
Plant Minor No
Protection Major No
Summoning Minor No

Pacify skill

Target's Priest's Level
HD 1 2 3 4 5 6 7 8 9 10-11 12-13 14+
1 10 7 4 P P F F F F F F F
2 13 10 7 4 P P F F F F F F
3 16 13 10 7 4 P P F F F F F
4 19 16 13 10 7 4 P P F F F F
5 20 19 16 13 10 7 4 P P F F F
6 -- 20 19 16 13 10 7 4 P P F F
7 -- -- 20 19 16 13 10 7 4 P P F
8 -- -- -- 20 19 16 13 10 7 4 P P
9 -- -- -- -- 20 19 16 13 10 7 4 P
10 -- -- -- -- -- 20 19 16 13 10 7 4
11 -- -- -- -- -- -- 20 19 16 13 10 7
12 -- -- -- -- -- -- -- 20 19 16 13 10
13+ -- -- -- -- -- -- -- -- 20 19 16 13

Skill description: The table is used exactly as the 'Turn Undead' table. The skill affects only humanoids creatures having an intelligence between 5 and 18 (including 5 and 18). The sole exception, is bonus for high wisdom applies. (ie: a 4th level priest attempting to pacify a 5th level bard with 16 of wisdom would need at least 15 on his die roll.) When a creature is pacified; it will cease any immediate hostile action. (ie: A thief attacking a peasant will stop.) Also, the creature will not engage any hostile action towards the priest while he's in the creature's sight. (ie: A king will not order his guards to attack the priest, he wont stop them neither.) A threat towards the creature will negate the effects, but not towards the priest. (Unless the priest threaten the creature; wich is against the priest's beliefs.) (ie: a ranger fighting a dragon will be pacified but an instant.) A creature having more than 13HD is entitled a saving throw vs spells if the pacify roll suceeds. P means the creature is automaticly pacified regardless of wisdom bonus. F means the creature is friendly to the priest. The rules used are the same as the first level wizard spell friends.