Philosophy:
Allowed Weapons:
Noh priests prefer hiding than fighting. They will fight
only in last resort.
Armor restriction:
Alignment restriction: Any Neutral
Requirements:
Special powers:
Access |
Reverse only |
|
All | Major | No |
Animal | Minor | No |
Astral | Major | No |
Charm | Major | No |
Creation | Major | No |
Divination | Major | No |
Elemental | Minor | No |
Guardian | Major | No |
Healing | Minor | No |
Plant | Minor | No |
Protection | Major | No |
Summoning | Minor | No |
Target's | Priest's Level | |||||||||||
HD | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10-11 | 12-13 | 14+ |
1 | 10 | 7 | 4 | P | P | F | F | F | F | F | F | F |
2 | 13 | 10 | 7 | 4 | P | P | F | F | F | F | F | F |
3 | 16 | 13 | 10 | 7 | 4 | P | P | F | F | F | F | F |
4 | 19 | 16 | 13 | 10 | 7 | 4 | P | P | F | F | F | F |
5 | 20 | 19 | 16 | 13 | 10 | 7 | 4 | P | P | F | F | F |
6 | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | P | P | F | F |
7 | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | P | P | F |
8 | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | P | P |
9 | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 | P |
10 | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 | 4 |
11 | -- | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 | 7 |
12 | -- | -- | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 | 10 |
13+ | -- | -- | -- | -- | -- | -- | -- | -- | 20 | 19 | 16 | 13 |
Skill description: The table is used exactly as the 'Turn Undead' table. The skill affects only humanoids creatures having an intelligence between 5 and 18 (including 5 and 18). The sole exception, is bonus for high wisdom applies. (ie: a 4th level priest attempting to pacify a 5th level bard with 16 of wisdom would need at least 15 on his die roll.) When a creature is pacified; it will cease any immediate hostile action. (ie: A thief attacking a peasant will stop.) Also, the creature will not engage any hostile action towards the priest while he's in the creature's sight. (ie: A king will not order his guards to attack the priest, he wont stop them neither.) A threat towards the creature will negate the effects, but not towards the priest. (Unless the priest threaten the creature; wich is against the priest's beliefs.) (ie: a ranger fighting a dragon will be pacified but an instant.) A creature having more than 13HD is entitled a saving throw vs spells if the pacify roll suceeds. P means the creature is automaticly pacified regardless of wisdom bonus. F means the creature is friendly to the priest. The rules used are the same as the first level wizard spell friends.